Nos bottle F&F car questions....
Posted: Sun Jul 27, 2003 11:28 pm
I was in a not so close wal mart today and they had the Nos bottle cars for 13 bucks, so I picked one up for me and 4 to sell in my shop. Since that wal mart is like 40 minutes away....
At any rate, I opened mine and charged etc, it wouldn't go forward at all. It will go in reverse and turn left and right....not sure what is up with that.
I'll take that one back sometime. But here is my questions.
Anyone mod these to be more controllable? I think it could be a seriously nice runner with a bit of work, which I am willing to do, but am clueless where to begin. I did a search on here and came up empty handed.
First, does anyone know if the batts are wired parallel or in series?
As my first thought is to remove one of the cells to slow it down. We'll race nothing faster than a 1.6 at the track at the shop, so I am more into handling than speed.
That damn bounce is a pain in the hiz-ass everytime you take off. I'd love to make it a good runner, I just need some suggestions from those who may have made it better already...
Holla
Deezer D
At any rate, I opened mine and charged etc, it wouldn't go forward at all. It will go in reverse and turn left and right....not sure what is up with that.
I'll take that one back sometime. But here is my questions.
Anyone mod these to be more controllable? I think it could be a seriously nice runner with a bit of work, which I am willing to do, but am clueless where to begin. I did a search on here and came up empty handed.
First, does anyone know if the batts are wired parallel or in series?
As my first thought is to remove one of the cells to slow it down. We'll race nothing faster than a 1.6 at the track at the shop, so I am more into handling than speed.
That damn bounce is a pain in the hiz-ass everytime you take off. I'd love to make it a good runner, I just need some suggestions from those who may have made it better already...
Holla
Deezer D