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Import Racerz Wheel mod

Posted: Tue Jan 18, 2005 2:19 pm
by Finks
Been meaning to do this every time I have performed this mod, so finally got around to it. Without further ado...

First off you have to remove the wheels off of an Import Tunerz diecast. You can change this up for other brand diecasts, but I like the style of the Import Tunerz best. That and they are always the perfect size.

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Next you want to strip down the rear axel of your Zip/Bit (for this tutorial I am using a Zip Zap SE) Taking off the wheels on the rear is as simple as twisting them off. Note that for the side without the gear it is best to pre-cut the wheel off on the axel so that a little bit of plastic is left over. See the fuzzy pic.

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After I decided it was best to remove the nub off of the gear so that the wheel would attach flat

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To make it so the Import Tunerz wheels fit you do have to shorten the axel a bit. In the past I was able to make it so that the rear wheels didn't need to have holes all the way through them, but with this particular style it wasn't possible.

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Speaking of wich, now it is time to drill all 4 of your new wheels. Make sure you use a bit that is the right diamiter for your axels. Like I said, it is possible to have it so the rear wheels only need their hole widened to punctured all the way through. Note my Son's hands on these 2 pics, yeah I'm a bit sweat shop.

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After drilling the wheels you will want to shave the nub off of one of your rear wheels so it will be flush w/ the gear.

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Pop on your tires now. Note that there is no grove, personally that doesn't bother me, but if it does you can form one by glueing wire around the wheel.

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Now for the front wheels. Take them off and pop out those axels, use whatever method you prefer.

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As you can see I used two different methods, 1st, beating the shit out of it till I could cut her out, and then I woke up and used the soldering iron method. (That's when you heat the axel and melt the surronding plastic.)

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Now it's time to put it all together. Use epoxy and attach the rear wheels, making sure they are flush as to not add wobble. For the fronts it depnds on if you are doing a Zip, Bit, or SE. For me I applied the epoxy inside the wheel, but for Zips and Bits you apply it inside the arm. Let them set over night.

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Slap it all together, and Bam, you have insta Bling!

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Note the lowered pcb on this momma jomma 8-)

Posted: Tue Jan 18, 2005 4:26 pm
by CaboWabo
schaweet dude. the more wheel mod tutorials the better.
good one dude, good one.

Posted: Tue Jan 18, 2005 4:49 pm
by sessiz
You did a great job on that tut finks. Plenty of pictures, nice. :-)

Posted: Tue Jan 18, 2005 5:14 pm
by sg219
Great tute Finks. :cool:

Simple to follow and apply.

Posted: Thu Jan 20, 2005 11:44 pm
by ynad
people, LOOK and follow.
thank you, Finks. it's very simple.
cool rims = good for all bits

Posted: Fri Jan 21, 2005 8:33 am
by Bit boy
great tut Finks just wish i would have seen it before i destroyed a set of Dub city wheels. never seen the soldering iron method for pulling the front pins out good idea.

Posted: Thu Jan 27, 2005 2:37 pm
by rt450
finks, this is one of the best tutorials i've seen. i've done dozens of wheel mods, but i wish i could have seen this before i started. really clean, pro work. i gotta get some of these now, been avoiding them. thnx for the great info.

Posted: Fri Jan 28, 2005 1:05 am
by Finks
Wow thanks guys for the props. Glad you all liked it. Now lets see dem wheel mods 8-)

Posted: Fri Jan 28, 2005 4:58 am
by betty.k
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:lol:

but seriously that really explains things well, nice and easy to follow :-)

Posted: Thu Feb 03, 2005 2:56 pm
by HirotoR34
Aight professor Finklesworth, I took your advice and finally applied a wheel mod (or any mod for that matter) to a ZZ and it came out great! Thanx for the education.... :cool:

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