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Lucifer 3.0

Posted: Tue Jul 19, 2005 6:36 pm
by Finks
Really feel dumb asking this but guess what? I finally got my first two Lucifer 3.0s today with my new Ferrari and Lamborghini sets. So should I concerned that neither of the two work? I remember way the fuck back in the day 3.0 were always defective, is there still some truth to this?

As far as I can tell it may be the uber small contact on the fucker. If I put some solder on the end or a small piece of metal could that possibly fix the problem?

I did a pretty extensive search figuring if this was a common problem others would have noted it, but came up with nothing. Any help would be appreciative.

Posted: Tue Jul 19, 2005 6:49 pm
by betty.k
it could be the contact, try levering that end terminal out a little and have it towards the rear of the car.

for some reason i could never get bcg motors to mesh niceley in a zzse, that it?

Posted: Wed Jul 20, 2005 6:04 am
by kvik369
Sometimes I have the problem too but its always like Betty said. Either have to pry the contact out a little or make sure its positioned just right. Haven't had a bad one yet.

Posted: Wed Jul 20, 2005 7:48 am
by DarkTari
I've had quite a few and never a dud. With the old style rotor, I always pry the contact out a lil, that usually does it. :-o

Posted: Wed Jul 20, 2005 8:36 am
by MotorGong
I got 2 from TE about 11/2 months ago. So far, all is well with them.

I had to pry the contact out on some other motors I have.

Posted: Wed Jul 20, 2005 9:40 am
by Finks
Pry the contact out on the motor???? Hmm ok gotta figure out how to do that. :???:

Posted: Wed Jul 20, 2005 2:44 pm
by payaso
Finks wrote:Pry the contact out on the motor???? Hmm ok gotta figure out how to do that. :???:

With the tip of your Xacto blade, but don't lift it too far...


I've also never had a dud... I remember they like to sit at a certain "o clock" position in relation to the metal tab...



Just lift the tab a bit, and spin it in the motor bay till you get juice... I actually like that little motor.... :-o






silla :D

Posted: Wed Jul 20, 2005 3:49 pm
by Finks
Awsome, pulled out the tab and both work AWSOME! I am loving Super Bits, just wish I found out about the insane quality and ability of them years ago :-?

Posted: Thu Jul 21, 2005 5:17 am
by MotorGong
payaso wrote: I've also never had a dud... I remember they like to sit at a certain "o clock" position in relation to the metal tab...








silla :D
I was wondering about that.
With the Tomy bits I got, there is a seperate piece of paper in the box that has a picture of proper motor orientation. The MicroSizers don't mention a thing about it.

Posted: Mon Jul 25, 2005 11:09 pm
by MotorGong
Finks wrote: I am loving Super Bits, just wish I found out about the insane quality and ability of them years ago :-?
Don't the SuperBits have that "command glitch" or something? I forget the term.
I remember recently pimps discussing differences in types of bits, etc. and that quirk was mentioned.
So your SuperBits work fine and all?
I'm jealous now..... :(

Posted: Tue Jul 26, 2005 12:03 am
by payaso
MotorGong wrote:
Finks wrote: I am loving Super Bits, just wish I found out about the insane quality and ability of them years ago :-?
Don't the SuperBits have that "command glitch" or something? I forget the term.
I remember recently pimps discussing differences in types of bits, etc. and that quirk was mentioned.
So your SuperBits work fine and all?
I'm jealous now..... :(
Yeah I have one, and it has the glitch you're talking about... It's the "last command remembered" glitch.. Like in 1/10 scale shit, it just keeps going after it goes out of range, or gets some interference, but only for a sec or 2..
chassis is killer though with the quick change knuckles, and what not.



silla :D

Posted: Tue Jul 26, 2005 12:05 am
by 45tr0
the 2 superbits i've got have a control memory. Basically if the signal from the controller is interrupted/weak, they continue the last action they received for about 1/2 a second.

ie, you will start a turn and it will just continue, or you will plough straight ahead instead of turning.

Mine had really bad range when i first got them (4ft-ish), which made them much worse. After routing the antenna out the back and tweaking the POT a little i'm getting between 8-12 feet without interruption. I actually like playing with em now!

Posted: Tue Jul 26, 2005 12:24 pm
by Finks
Yeah I find these cars are much better suited for track use as apposed to kitchen floor/big open areas. The last command thing is easy to get used to though and the superb craftsmanship on em is just 100% the fuckin bomb!

Posted: Tue Jul 26, 2005 6:11 pm
by crazydave
I will never get used to that damned glitch. :mad:

My SBCGs came with 4.2s. So I keep the 4.2s that came with them in there. When these cars glitch, they're gone. They just take off in the wrong direction, and its lost. When racing on the track, it's even more annoying watching it thunk into the wall over and over while you sit helpless.

The chassis does kick butt, and the bodies look great. One of these days I'm gonna put a standard bit board in there and make it a killer car.

Posted: Tue Jul 26, 2005 9:06 pm
by MotorGong
crazydave wrote:I will never get used to that damned glitch. :mad:
I think I'd be the same way. I get ticked if my bits ever stutter.

But it sounds like this glitch just might be a personal preference issue. :???: